Diablo II · Lord of Destruction · Resurrected — since 2002

Runewords — Patch 1.09

These 24 runewords arrived with Lord of Destruction (Patch 1.07) and were unchanged in Patch 1.09.

Runewords from the original D2Sector table for Patch 1.09. The original page added: “As well as this listing make sure you download RuneWord Wizzard, it’s a must have!”

RunewordBase and runesStats
Ancient’s Pledge
Required level 21
Shields (3 sockets)
Ral + Ort + Tal
+50% Enhanced Defense
Cold Resist +43%
Fire Resist +48%
Lightning Resist +48%
Poison Resist +48%
10% Damage Goes To Mana
Black
Required level 35
Clubs, hammers and maces (3 sockets)
Thul + Io + Nef
+120% Enhanced Damage
40% Chance Of Crushing Blow
+200 To Attack Rating
Adds 3-14 Cold Damage – Cold Duration 3 Seconds
+10 To Vitality
+19 Poison Damage Over 2 Seconds
15% Increased Attack Speed
Knockback
Magic Damage Reduced By 2
Level 4 Corpse Explosion (12 Charges)
Fury
Required level 65
Melee weapons (3 sockets)
Jah + Gul + Eth
+209% Enhanced Damage
40% Increased Attack Speed
Prevent Monster Heal
66% Chance Of Open Wounds
33% Chance Of Deadly Strike
Ignore Target’s Defense
-25% Target Defense
20% Bonus To Attack Rating
6% Life Stolen Per Hit
+5 To Frenzy (Barbarian Only)
Holy Thunder
Required level 21
Scepters (4 sockets)
Eth + Ral + Ort + Tal
+60% Enhanced Damage
-25% Target Defense
Adds 5-30 Fire Damage
Adds 21-110 Lightning Damage
+75 Poison Damage Over 5 Seconds
+10 To Maximum Damage
Lightning Resistance +60%
+5 To Maximum Lightning Resistance
+3 To Holy Shock (Paladin Only)
Level 7 Chain Lightning (60 Charges)
Honor
Required level 27
Melee weapons (5 sockets)
Amn + El + Ith + Tir + Sol
+160% Enhanced Damage
+9 To Minimum Damage
+9 To Maximum Damage
25% Deadly Strike
+250 To Attack Rating
+1 to All Skills
7% Life Stolen Per Hit
Replenish Life +10
+10 To Strength
+1 To Light Radius
+2 To Mana After Each Kill
King’s Grace
Required level 25
Swords and scepters (3 sockets)
Amn + Ral + Thul
+100% Enhanced Damage
+100% Damage vs. Demons
+50% Damage To Undead
Adds 5-30 Fire Damage
Adds 3-14 Cold Damage – 3 Second Duration
+150 To Attack Rating
+100 To Attack Rating Against Demons
+100 To Attack Rating Against Undead
7% Life Stolen Per Hit
Leaf
Required level 19
Staves (not orbs) (2 sockets)
Tir + Ral
Adds 5-30 Fire Damage
+3 To Fire Skills
+3 To Fire Bolt (Sorceress Only)
+3 To Inferno (Sorceress Only)
+3 To Warmth (Sorceress Only)
+2 To Mana After Each Kill
Cold Resist +33%
Lionheart
Required level 41
Body armour (3 sockets)
Hel + Lum + Fal
+20% Enhanced Damage
Requirements -15%
+25 To Strength
+10 To Energy
+20 To Vitality
+15 To Dexterity
+50 To Life
All Resistances +30%
Lore
Required level 27
Helms (2 sockets)
Ort + Sol
+1 To All Skill Levels
+10 To Energy
+2 To Mana After Each Kill
Lightning Resist +30%
Damage Reduced By 7
+2 To Light Radius
Malice
Required level 15
Melee weapons (3 sockets)
Ith + El + Eth
+33% Enhanced Damage
+9 To Maximum Damage
100% Chance Of Open Wounds
-25% Target Defense
-100 To Monster Defense Per Hit
Prevent Monster Heal
+50 To Attack Rating
Drain Life -5
Melody
Required level 39
Missile weapons (3 sockets)
Shael + Ko + Nef
+50% Enhanced Damage
300% Damage vs Undead
+3 To Bow and Crossbow Skills (Amazon Only)
+3 To Critical Strike (Amazon Only)
+3 To Dodge (Amazon Only)
+3 To Slow Missiles (Amazon Only)
20% Increased Attack Speed
+10 To Dexterity
Knockback
Memory
Required level 37
Staves (not orbs) (4 sockets)
Lum + Io + Sol + Eth
+3 to Sorceress Skills
33% Faster Cast Rate
Increase Maximum Mana 20%
+3 Energy Shield (Sorceress Only)
+2 Static Field (Sorceress Only)
+10 To Energy
+10 To Vitality
+9 To Minimum Damage
-25% Target Defense
Magic Damage Reduced By 7
+50% Enhanced Defense
Nadir
Required level 13
Helms (2 sockets)
Nef + Tir
+50% Enhanced Defense
+10 Defense
+30 Defense vs. Missile
Level 13 Cloak of Shadows (9 Charges)
+2 To Mana After Each Kill
+5 To Strength
-33% Extra Gold From Monsters
-3 To Light Radius
Radiance
Required level 27
Helms (3 sockets)
Nef + Sol + Ith
+75% Enhanced Defense
+30 Defense Vs. Missile
+10 To Energy
+10 To Vitality
15% Damage Goes To Mana
Magic Damage Reduced By 3
+33 To Mana
Damage Reduced By 7
+5 To Light Radius
Rhyme
Required level 29
Shields (2 sockets)
Shael + Eth
20% Increased Chance of Blocking
40% Faster Block Rate
All Resistances +25%
Regenerate Mana 15%
Cannot Be Frozen
50% Extra Gold From Monsters
25% Better Chance Of Getting Magic Items
Silence
Required level 55
Weapons (6 sockets)
Dol + Eld + Hel + Ist + Tir + Vex
200% Enhanced Damage
175% Damage vs. Undead
Requirements -20%
20% Increased Attack Speed
+50 Attack Rating vs. Undead
+2 To All Skill Levels
All Resistances +75%
20% Faster Hit Recovery
11% Mana Stolen Per Hit
Hit Causes Monster To Flee 25%
Hit Blinds Target [33]
+2 To Mana Per Kill
30% Better Chance Of Getting Magic Items
Smoke
Required level 37
Body armour (2 sockets)
Nef + Lum
+75% Enhanced Defense
+280 Defense Vs. Missile
All Resistances +50%
20% Faster Hit Recovery
Level 6 Weaken (18 Charges)
+10 To Energy
-1 To Light Radius
Stealth
Required level 17
Body armour (2 sockets)
Tal + Eth
Magic Damage Reduced By 3
+6 To Dexterity
+15 To Maximum Stamina
Poison Resist +30%
Regenerate Mana 15%
25% Faster Run/Walk
25% Faster Cast Rate
25% Faster Hit Recovery
Steel
Required level 13
Swords, axes and maces (2 sockets)
Tir + El
20% Enhanced Damage
+3 To Minimum Damage
+3 To Maximum Damage
+50 To Attack Rating
50% Chance Of Open Wounds
25% Increased Attack Speed
+2 To Mana After Each Kill
+1 To Light Radius
Strength
Required level 25
Melee weapons (2 sockets)
Amn + Tir
35% Enhanced Damage
25% Chance Of Crushing Blow
7% Life Stolen Per Hit
+2 To Mana Per Kill
+20 To Strength
+10 To Vitality
Venom
Required level 49
Weapons (3 sockets)
Tal + Dol + Mal
Hit Causes Monster To Flee 25%
Prevent Monster Heal
Ignore Target’s Defense
7% Mana Stolen Per Hit
Level 15 Poison Explosion (27 Charges)
Level 13 Poison Nova (11 Charges)
+273 Poison Damage Over 6 seconds
Wealth
Required level 43
Body armour (3 sockets)
Lem + Ko + Tir
300% Extra Gold From Monsters
100% Better Chance Of Getting Magic Items
+2 To Mana After Each Kill
+10 To Dexterity
White
Required level 35
Wands (2 sockets)
Dol + Io
Hit Causes Monster To Flee 25%
+10 To Vitality
+3 To Poison And Bone Spells (Necromancer Only)
+3 To Bone Armor (Necromancer Only)
+2 To Bone Spear (Necromancer Only)
+4 To Skeleton Mastery (Necromancer Only)
Magic Damage Reduced By 4
20% Faster Cast Rate
+13 To Mana
Zephyr
Required level 21
Missile weapons (2 sockets)
Ort + Eth
+33% Enhanced Damage
+66 To Attack Rating
Adds 1-50 Lightning Damage
-25% Target Defense
+25 Defense
25% Faster Run/Walk
25% Increased Attack Speed
7% Chance To Cast Level 1 Twister When Hit

From the original D2Sector page, published November 2003. Stats are as listed then, with typos corrected. Required levels are each runeword’s highest rune, which is how the game sets them; the original tables showed some pre-release guesses.

Later: Runewords — Patch 1.10 · All runeword tables

Original D2Sector reference. This article describes the historical game version indicated; some advice and external resources may be outdated.