Diablo II · Lord of Destruction · Resurrected — since 2002

Runewords — Patch 1.10

Editor’s note (2026): This original table is incomplete. It lists 20 of the 47 runewords added in Patch 1.10, alphabetically from Beast to Stone. Brand, Death, Destruction, Dragon, Dream, Duress, Edge, Faith, Fortitude, Grief, Harmony, Ice, Infinity, Insight, Last Wish, Lawbringer, Oath, Obedience, Phoenix, Pride, Prudence, Rift, Spirit, Splendor, Voice of Reason, Wind and Wrath are missing.

Runewords from the original D2Sector table for Patch 1.10.

RunewordBase and runesStats
Beast
Required level 63
Axes, scepters and hammers (5 sockets)
Ber + Tir + Um + Mal + Lum
Slvl 9 Fanaticism Aura When Equipped
+40% Increased Attack Speed
+240-270% Enhanced Damage
20% Chance of Crushing Blow
25% Chance of Open Wounds
+3 To Werebear
+3 To Lycanthropy
Prevent Monster Heal
+25-40 To Strength
+10 To Energy
+2 To Mana After Each Kill
Slvl 13 Summon Grizzly (5 Charges)
Bramble
Required level 61
Body armour (4 sockets)
Ral + Ohm + Sur + Eth
Slvl 15-21 Thorns Aura When Equipped
+50% Faster Hit Recovery
+70-100% To Poison Skill Damage
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% To Maximum Cold Resist
Resist Fire: +30%
Resist Poison: +100%
+13 Life After Each Kill
Slvl 13 Spirit of Barbs (33 Charges)
Breath of the Dying
Required level 69
Weapons (6 sockets)
Vex + Hel + El + Eld + Zod + Eth
50% Chance To Cast Slvl 20 Poison Nova When You Kill An Enemy
Indestructible
+60% Increased Attack Speed
+350-400% Enhanced Damage
+200% Damage To Undead
-25% Target Defense
+50 To Attack Rating
+50 To Attack Rating Against Undead
7% Mana Stolen Per Hit
12-15% Life Stolen Per Hit
Prevent Monster Heal
+30 To All Attributes
+1 To Light Radius
Requirements -20%
Call to Arms
Required level 57
Weapons (5 sockets)
Amn + Ral + Mal + Ist + Ohm
+2 To All Skills
+40% Increased Attack Speed
+200-240% Enhanced Damage
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+19 To Battle Command
+9 To Battle Orders
+12 To Battle Cry
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic Items
The original table said 4 sockets; the recipe has 5 runes, so it needs 5.
Chains of Honor
Required level 63
Body armour (4 sockets)
Dol + Um + Ber + Ist
+2 To All Skills
+200% Damage To Demons
+100% Damage To Undead
8% Life Stolen Per Hit
+70% Enhanced Defense
+20 To Strength
Replenish Life +7
All Resistances +65
Damage Reduced By 8%
25% Better Chance of Getting Magic Items
Chaos
Required level 57
Claws (3 sockets)
Fal + Ohm + Um
9% Chance To Cast Slvl 11 Frozen Orb On Striking
11% Chance To Cast Slvl 9 Charged Bolt On Striking
+35% Increased Attacked Speed
+240-290% Enhanced Damage
Adds 216-471 Magic Damage
25% Chance of Open Wounds
+1 To Whirlwind
+10 To Strength
+15 Life After Each Demon Kill
Crescent Moon
Required level 47
Axes, swords and polearms (3 sockets)
Shael + Um + Tir
10% Chance To Cast Slvl 17 Chain Lightning On Striking
20% Chance To Cast Slvl 13 Static Field On Striking
+20% Increased Attack Speed
+220-260% Enhanced Damage
Ignore Target's Defense
-35% To Enemy Lightning Resistance
25% Chance of Open Wounds
+9-11 Magic Absorb
+2 To Mana After Each Kill
Slvl 18 Summon Spirit Wolf (30 Charges)
Delirium
Required level 51
Helms (3 sockets)
Lem + Ist + Io
1% Chance To Cast Slvl 50 Delirium When Struck
10% Chance To Cast Slvl 14 Mind Blast When Struck
20% Chance To Cast Slvl 13 Terror When Struck
33% Chance To Cast Slvl 18 Confuse On Striking
+2 To All Skills
+261 Defense
+10 To Vitality
50% Extra Gold From Monsters
25% Better Chance of Getting Magic Items
Slvl 17 Attract (60 Charges)
Doom
Required level 67
Axes, hammers and polearms (5 sockets)
Hel + Ohm + Um + Lo + Cham
5% Chance To Cast Slvl 18 Volcano On Striking
Slvl 12 Holy Freeze Aura When Equipped
+2 To All Skills
+45% Increased Attack Speed
+280-320% Enhanced Damage
-57% To Enemy Cold Resistance
20% Deadly Strike
25% Chance of Open Wounds
Prevent Monster Heal
Freezes Target
Requirements -20%
Enigma
Required level 65
Body armour (3 sockets)
Jah + Ith + Ber
+2 To All Skills
+45% Faster Run/Walk
+1 To Teleport
+767 Defense
+1-74.25 To Strength (.75 per clvl)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
+1-99% Better Chance of Getting Magic Items (1 per clvl)
Eternity
Required level 63
Melee weapons (5 sockets)
Amn + Ber + Ist + Sol + Sur
Indestructible
+276% Enhanced Damage
+9 To Minimum Damage
7% Life Stolen Per Hit
20% Chance of Crushing Blow
Hit Blinds Target
Slows Target By 33%
Replenish Mana 16%
Cannot Be Frozen
30% Better Chance Of Getting Magic Items
Slvl 8 Revive (88 Charges)
Exile
Required level 57
Paladin shields (4 sockets)
Vex + Ohm + Ist + Dol
15% Chance To Cast Slvl 5 Life Tap On Striking
Slvl 13-16 Defiance Aura When Equipped
+2 To Offensive Auras (Paladin Only)
+30% Faster Block Rate
Freezes Target
+220-260% Enhanced Defense
Replenish Life +7
+5% To Maximum Cold Resist
+5% To Maximum Fire Resist
25% Better Chance Of Getting Magic Items
Repairs 1 Durability in 4 Seconds
Famine
Required level 65
Axes and hammers (4 sockets)
Fal + Ohm + Ort + Jah
+30% Increased Attack Speed
+270-320% Enhanced Damage
Ignore Target's Defense
Adds 180-200 Magic Damage
Adds 50-200 Fire Damage
Adds 51-250 Lightning Damage
Adds 50-200 Cold Damage
12% Life Stolen Per Hit
Prevent Monster Heal
+10 To Strength
Gloom
Required level 47
Body armour (3 sockets)
Fal + Um + Pul
15% Chance To Cast Slvl 3 Dim Vision When Struck
+10% Faster Hit Recovery
+170-230% Enhanced Defense
+10 To Strength
All Resistances +45
Half Freeze Duration
5% Damage Taken Goes To Mana
-3 To Light Radius
Hand of Justice
Required level 67
Weapons (4 sockets)
Sur + Cham + Amn + Lo
100% Chance To Cast Slvl 36 Blaze When You Level-Up
100% Chance To Cast Slvl 48 Meteor When You Die
Slvl 16 Holy Fire Aura When Equipped
+33% Increased Attack Speed
+280-330% Enhanced Damage
Ignore Target's Defense
7% Life Stolen Per Hit
-20% To Enemy Fire Resistance
20% Deadly Strike
Hit Blinds Target
Freezes Target
Heart of the Oak
Required level 55
Staves and maces (4 sockets)
Ko + Vex + Pul + Thul
+3 To All Skills
+40% Faster Cast Rate
+75% Damage To Demons
+100 To Attack Rating Against Demons
Adds 3-14 Cold Damage
7% Mana Stolen Per Hit
+10 To Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +30-40
Slvl 4 Oak Sage (25 Charges)
Slvl 14 Raven (60 Charges)
+50% Damage To Undead
Kingslayer
Required level 53
Axes and swords (4 sockets)
Mal + Um + Gul + Fal
+30% Increased Attack Speed
+230-270% Enhanced Damage
-25% Target Defense
20% Bonus To Attack Rating
33% Chance of Crushing Blow
50% Chance of Open Wounds
+1 To Vengeance
Prevent Monster Heal
+10 To Strength
40% Extra Gold From Monsters
Passion
Required level 43
Weapons (4 sockets)
Dol + Ort + Eld + Lem
+25% Increased Attack Speed
+160-210% Enhanced Damage
50-80% Bonus To Attack Rating
+75% Damage To Undead
+50 To Attack Rating Against Undead
Adds 1-50 Lightning Damage
+1 To Berserk
+1 To Zeal
Hit Blinds Target +10
Hit Causes Monster To Flee 25%
75% Extra Gold From Monsters
Slvl 3 Heart of Wolverine (12 Charges)
Sanctuary
Required level 49
Shields (3 sockets)
Ko + Ko + Mal
+20% Faster Hit Recovery
+20% Faster Block Rate
20% Increased Chance of Blocking
+130-160% Enhanced Defense
+250 Defense vs. Missile
+20 To Dexterity
All Resistances +50-70
Magic Damage Reduced By 7
Slvl 12 Slow Missiles (60 Charges)
Stone
Required level 47
Body armour (4 sockets)
Shael + Um + Pul + Lum
+60% Faster Hit Recovery
+220-260% Enhanced Defense
+300 Defense Vs. Missile
+16 To Strength
+16 To Vitality
+10 To Energy
All Resistances +15
Slvl 16 Molten Boulder (80 Charges)
Slvl 16 Clay Golem (16 Charges)

From the original D2Sector page, published May 2004. Stats are as listed then, with typos corrected. Required levels are each runeword’s highest rune, which is how the game sets them; the original tables showed some pre-release guesses.

Earlier: Runewords — Patch 1.09 · Later: Runewords — Patch 1.11 · All runeword tables

Original D2Sector reference. This article describes the historical game version indicated; some advice and external resources may be outdated.